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    <title>Posts on Francisco Cidade</title>
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      <title>Pixel art planet with a shader, part 2: six worlds, poles and rings</title>
      <link>https://fcidade.com/en/posts/shader-de-planeta-pixel-art-parte-2/</link>
      <pubDate>Sat, 03 Oct 2026 14:00:00 -0300</pubDate>
      
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      <description>Second and last post of the pixel art planet series for Godot 4. In the first post we got the base planet and the clouds, and up to that point there was only one world.</description>
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      <title>Pixel art planet with a shader - part 1</title>
      <link>https://fcidade.com/en/posts/shader-de-planeta-pixel-art-parte-1/</link>
      <pubDate>Sat, 03 Oct 2026 13:00:00 -0300</pubDate>
      
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      <description>This is the first of two posts about making a pixel art planet for Godot 4.</description>
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      <title>Home gym: which pull-up bar to buy</title>
      <link>https://fcidade.com/en/posts/academia-em-casa-barra-fixa/</link>
      <pubDate>Mon, 21 Sep 2026 00:00:00 +0000</pubDate>
      
      <guid>https://fcidade.com/en/posts/academia-em-casa-barra-fixa/</guid>
      <description>I&amp;rsquo;ve been putting this off for a long time, telling myself I&amp;rsquo;ll stop paying for the gym and set up a home gym.</description>
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      <title>(WIP) Concurrency and Parallelism in Go - Select</title>
      <link>https://fcidade.com/en/posts/golang-concurrency-select/</link>
      <pubDate>Sat, 08 Mar 2025 00:00:00 +0000</pubDate>
      
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      <description>Select select is a powerful tool for managing multiple channels in Go, letting you wait on I/O operations and avoid unnecessary blocking.</description>
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      <title>Concurrency and Parallelism in Go - Channels</title>
      <link>https://fcidade.com/en/posts/golang-concurrency-channels/</link>
      <pubDate>Fri, 07 Mar 2025 11:05:00 -0300</pubDate>
      
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      <description>Channels What are Channels? Channels are structures that allow communication and synchronization between goroutines. They work like &#34;</description>
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      <title>Concurrency and Parallelism in Go - Wait Groups</title>
      <link>https://fcidade.com/en/posts/golang-concurrency-waitgroups/</link>
      <pubDate>Fri, 07 Mar 2025 10:05:00 -0300</pubDate>
      
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      <description>Wait Groups What is sync.WaitGroup? WaitGroup is a struct from the &amp;ldquo;sync&amp;rdquo; package that lets you synchronize the execution of multiple goroutines.</description>
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      <title>Concurrency and Parallelism in Go - Goroutines</title>
      <link>https://fcidade.com/en/posts/golang-concurrency-goroutines/</link>
      <pubDate>Wed, 05 Mar 2025 10:05:00 -0300</pubDate>
      
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      <description>Goroutines What are goroutines? Goroutines are functions or methods that can run in parallel.
They are extremely lightweight and are managed by the Go runtime, which means you can start thousands of goroutines with minimal overhead.</description>
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      <title>How to draw a pixel?</title>
      <link>https://fcidade.com/en/posts/how-to-draw-a-pixel/</link>
      <pubDate>Sun, 24 Nov 2024 13:44:54 -0300</pubDate>
      
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      <description>Have you ever stopped to think about how the information of a pixel is stored and displayed on the screen?</description>
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